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Bridging the Digital Learning Gap through Engaging Education

In the ever-evolving landscape of education, the use of technology has become increasingly prevalent in classrooms worldwide. The 2023-2024 Speak Up Research by Project Tomorrow sheds light on the crucial distinction between active and passive learning when it comes to utilizing digital tools for educational purposes.

Active Learning vs. Passive Learning

Active learning involves the interactive use of edtech tools and digital resources to explore, analyze, and apply knowledge, fostering critical thinking and creativity in students. On the other hand, passive learning consists of students passively receiving information through digital platforms without actively engaging with the content.

According to the Speak Up report, teachers have shown a significant improvement in their comfort levels with edtech tools and digital resources. However, the focus now shifts towards leveraging technologies like AI and learning simulations to provide students with new and enhanced opportunities for active learning experiences.

The Reality in Classrooms

The report reveals that a majority of teachers are actively engaging students through technology in the classroom. While 30% of K-5 teachers, 29% of 6-8 teachers, and 29% of 9-12 teachers reported daily or near-daily active learning experiences with technology, the numbers vary when it comes to passive technology use among students.

High school and middle school students predominantly engage in passive technology use for tasks such as taking online tests and utilizing learning management systems. However, there is a growing trend towards active technology use, such as problem-solving with coding resources and creating content with multimedia tools.

Student Perspectives and Recommendations

Students themselves have provided valuable insights into creating more effective and engaging learning environments. They emphasize the importance of access to reliable devices and strong internet, increased autonomy in learning choices, opportunities for real-world problem-solving, and greater control over their learning processes.

Additionally, students have outlined their ideal active learning technologies, including collaboration tools, student-teacher communication platforms, online databases for research, multimedia content creation tools, online and digital games, AI support for personalized learning, coding resources, virtual reality equipment, and more.

As education continues to evolve in the digital age, it is essential for educators and policymakers to prioritize active learning experiences that empower students to develop essential skills for the future.


Laura Ascione is the Editorial Director at eSchool Media. She is a graduate of the University of Maryland’s prestigious Philip Merrill College of Journalism.